
> A light horse archer, such as the Steppe Horse Archer has parthian shot and a reload cycle of 8 seconds. * (That is not a faction specific problem but a general rule from the huns to Himyar but even in AoC you are far better off with the basic avar HA's) > Considering the above, the Alans virtually don't have archers up from mid-game > In a game called 'Attila' the heavy "elite" horse archers are painfully useless in general for tons of money* I also know that there is already a topic about more or less the same issue, and in which fine gentlemen Rewan tried to come up with a solution, namely a mod, but apparently necroing threads is a mortal sin and the problems persist as I see it as I just started the actual alani campaign.

Now, I do realize that in these forums we like to throw around big words like "completely broken" and "needs patching immediately", mainly because of reasons like a random unit has 30 attack instead of 32 or something like this.

#Total war attila mods alans mod
TWC posts regular Modding News and Announcements which include news of new mod releases and updates. TWC holds Modding Awards each year for mods with a presence on the forum, mod users nominate and vote for their favourite mod, the awards forum can be viewed here.

Mods have also diversified the areas where they choose to interact with fans, with some opting for Reddit, Discord, Facebook, or MODDB. For some later games, the availability of Steam Workshops has meant some mods no longer prioritise a forum presence. Nearly all Rome: Total War and Medieval II: Total War mods have a presence at TWC. The modifications found there range from large mods with their own hosted forum, to released minor mods or sub-mods, and to work-in-progress (WIP) mods or mod ideas. The Total War Center has forums and sub-forums dedicated to modifications for each of the games. 2.3 Total War Saga: Thrones of Britannia Mods.

#Total war attila mods alans series
Due to licensing restrictions modifications for the Total War: Warhammer series have to remain true to the Warhammer lore as published by Games Workshop. Later games based on the Warscape engine tend to have less potential due to limitations to the way the campaign map can be changed. Rome: Total War and Medieval II: Total War are widely regarded as the most versatile and modifications for those games can form "total-conversions" which transport the player to a whole new universe or era. The amount that can be achieved by a modification varies per game. Many players are content with the experience given by the original games (and the DLCs and expansions) as created by CA, however, many players choose to use modifications which expand, improve or completely change the game content. Numerous user-made modifications have been created for each of the Total War Series games from the first Medieval: Total War onwards.
